#include "FKDynamicObject.h"

#include "FKLogger.h"

#include "FKRoom.h"

FK_EVENTS(FKDynamicObject){}

FKDynamicObject::FKDynamicObject(FKRoom* room, qint32 objectID):FKObject(room,objectID){
    FK_CBEGIN
//    connect(this,SIGNAL(soundRequested(qint32,qint32)),room,SLOT(internalSound(qint32,qint32)));
    connect(room,SIGNAL(recalculate(qint32&)),this,SLOT(recalculate(qint32&)));
    FK_CEND
}

FKDynamicObject::~FKDynamicObject(){
    FK_DBEGIN
    FK_DEND
}

void FKDynamicObject::recalculate(const qint32& ms){
    Q_UNUSED(ms)
//    return true;
}
